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41. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
remove the neuts.
- by Morgan North - at 2013.08.29 09:44:00
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42. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
HAC's could benefit greatly by a improved afterburner speed bonus.
- by Morgan North - at 2013.07.23 09:26:00
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43. Death to Attributes - in Player Features and Ideas Discussion [original thread]
Atributes are the only thing that keeps me subbed
- by Morgan North - at 2013.07.10 18:55:00
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44. t3 modules? - in Player Features and Ideas Discussion [original thread]
They do.
- by Morgan North - at 2013.07.03 16:58:00
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45. How can the inconsistencies of T2 ships and there manufacturers be fixed. - in Player Features and Ideas Discussion [original thread]
100% of those descriptions would benefit greatly from a simple line: "This is manufacturer's X response to criticism that their systems/armour are incapable of using the [system name] weapon system, and as such they have been developed blah blah,...
- by Morgan North - at 2013.06.17 18:52:00
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46. Missile Damage Notifications and Targets Blowing up Before Missiles Have Hit... - in Test Server Feedback [original thread]
The messages are server-related. That means that server-wise your missile has hit. The misiles in your screen are client-side missiles. So they hit when the client thinksthey've hit, but the real time is server managed.
- by Morgan North - at 2013.06.13 10:34:00
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47. About the Eos' model - in Player Features and Ideas Discussion [original thread]
+1. All There is to it. Althought I'm more partial to the Claymore being the Hurricane hull, than the Sleipnir.
- by Morgan North - at 2013.06.02 08:38:00
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48. Mindlinks/Ganglinks/Ongrid Boosting - in Player Features and Ideas Discussion [original thread]
I have a simple suggestion... One that pretty much solves some o the more important matter in off-grid boosting in my view. Speed, and Extra range. I think that off-grid boosting should lose these bonuses. That alone would solve the biggest is...
- by Morgan North - at 2013.05.26 13:17:00
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49. Undocking animation Idea - in Player Features and Ideas Discussion [original thread]
Greetings. I'd like to suggest that given CCP's emphasis in animations and transitions, a new undocking animation. Now I don't really think a real-time undocking animation is pehaps ideal, but I'd like to suggest this: We see our ship via a sma...
- by Morgan North - at 2013.05.17 09:06:00
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50. About the proposed ship identification system - in EVE General Discussion [original thread]
My only grievance was: 1. A ship's colour should never be a problem in visual identification. The ships should all be different, even if minor changes are done from a tech I to a tech II ship.
- by Morgan North - at 2013.05.13 15:50:00
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51. explosive damage. why? - in Player Features and Ideas Discussion [original thread]
EM - Lasers. Dodged with mirrors really. Or refraction/reflection mechanisms. Thermal damage - Lasers and Blasters. Surface heat by EM-delivery, but with the importance being on absorbed heat. Ceramics can deflect this/aborb it superficially and ...
- by Morgan North - at 2013.05.01 21:20:00
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52. Sticky:New blog: Introducing the EVE Timeline - in EVE Information Portal [original thread]
Ya know, it'd be nice if you guys (CCP), made each pilot a timeline that grabbed all his information (already in eve), and organised it into a EVE- line with all events. Basically a personal line that marked when you started flying, when you kille...
- by Morgan North - at 2013.04.12 09:15:00
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53. New Rhea is awesome! Is there a chance.... - in Test Server Feedback [original thread]
Indeed a shuttle with guns would make a great alternative starting ship.
- by Morgan North - at 2013.04.06 10:08:00
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54. Ship destroyed when docking - in EVE General Discussion [original thread]
I do think that if your ship had been destroyed, you'd have found your pod outside. Are you sue you did not go away from the computer for around 10 seconds and got killed when docking and podded?
- by Morgan North - at 2013.03.26 20:21:00
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55. Module idea: Combiner - in Player Features and Ideas Discussion [original thread]
The math looks more or less correct. If anything the above suggested would allow for frigates tobe lost on approach, but the dps solution is still sub-optimal, but it gives options and possibilities, aswell as market-movement for smaller weapons.
- by Morgan North - at 2013.03.25 18:07:00
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56. Module idea: Combiner - in Player Features and Ideas Discussion [original thread]
Yes, but the module allows you to keep the tracking and falloff characteristics of the original guns, which those modules do not, as they are altered. There's also the fact that ammunition is kept from their original sizes, as well as spending muc...
- by Morgan North - at 2013.03.25 14:38:00
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57. Probably the best change local idea I've ever read. - in Player Features and Ideas Discussion [original thread]
Sadly, I have to disagree here. although being tied to gates is a great idea, the reality is that you also use other communications, other than local, which are most likely relayed via the universe, as you can be in a wormhole and still access yo...
- by Morgan North - at 2013.03.25 14:30:00
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58. Module idea: Combiner - in Player Features and Ideas Discussion [original thread]
I doubt frigates and cruisers would become obsolete, due to the fact that you rarely see weapons not meant for a given hull in that hull, due to the lack of bonuses. You don't really see many autocannons in incursus now do you? :)
- by Morgan North - at 2013.03.25 14:23:00
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59. Make this a reality, in EVE! - in Player Features and Ideas Discussion [original thread]
I'd prefer them to be predefined. In essence, I've been playing with the idea of Fashion industry, in EVE. The basic concept would be around a item that once applied to the ship, could not be removed, and it'd alter your skin t a pre-made EVE sk...
- by Morgan North - at 2013.03.25 14:21:00
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60. Module idea: Combiner - in Player Features and Ideas Discussion [original thread]
Now this is a insane idea, so I'm ready for it to be shot down farily painfully. The basic idea is for a module that, for a given weapon size, allow to fit two of a maller size, or 4 for a even smaller size. Hull bonuses are related to the aprop...
- by Morgan North - at 2013.03.25 13:00:00
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